Duck Dummy
WATER 1

Duck Dummy

  • ATK:
  • 0

  • DEF:
  • 0

  • View:
  • 3168




This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. ● Cannot be destroyed by card effects. Neither player can target this card with card effects. ● The attacks from your opponent's monsters become direct attacks.




 
 
AI Power Analysis
Material body / NormalConfidence: MediumEvaluated Oct 9, 2026
51± 8/ 100
Power Score
Intrinsic 52
Deck 50

Duck Dummy — Power Evaluation

Final Score: 51 ± 8 · Confidence: Medium

  • Intrinsic: 52 · Deck: 50 · Meta: provisional
  • Primary role: Material body / Normal · Secondary: Utility

Why it scores here

Duck Dummy is a Level 1 WATER Winged Beast whose value is as a cheap body. Its effects only switch on after a Normal Summon, and they protect the card itself from card effects. The direct-attack clause is a real drawback for its controller, so it does not add interaction value. Its 7-deck sample supports a real but niche role, and the score reflects that. No combo evidence exists, so combo conversion rests on text alone and stays low.

Axis scores

Axis Score Evidence
Accessibility 55 Level 1 Normal-style body appears in 7 recent decks, mostly as a main-deck copy (observed).
Combo & Conversion 25 No combo boards recorded, and the text shows no board-building action beyond its own body (inferred).
Resource Economy 10 No draw, search, or GY refuel; it is a plain body with no card advantage (verified).
Effect & Interaction 25 Protects itself from card effects, but offers no removal or negation and the direct-attack clause hurts its controller (verified).
Material Utility 50 A Level 1 WATER Winged Beast Normal body is a clean material fit even when its effects are negated (inferred).
Resilience & Flexibility 55 Cannot be destroyed or targeted by card effects, so it resists common effect removal, though battle still ends it (verified).
Deck-Building Efficiency 70 Single-copy-friendly, no garnet or lock, and mostly 1-copy in decks (observed).

Calculation

Weight profile: 0.7 Material body / Normal + 0.3 Utility. Intrinsic ≈ 52, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cannot be destroyed by card effects, and cannot be targeted by card effects
  • Clean Level 1 WATER body that can serve as material
  • Appears across 4 archetypes in the deck sample
  • Cheap to run: mostly 1-copy, no garnet

Weaknesses

  • Effects only activate after a Normal Summon, which costs the Normal Summon
  • Opponent monster attacks become direct attacks, so its controller takes the damage
  • No combo evidence and no card advantage
  • Dies to battle and to non-targeting effects such as board wipes

Counters / choke points

  • Battle damage and attacks that go direct to the controller
  • Non-targeting destruction effects

Best use

Material body that resists targeted effect removal. Decks: Goblin Biker, Chemicritter, Argostars, Adamancipator. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Normal Monster on field or GY; becomes an Effect Monster after Normal Summon; Cannot be destroyed by card effects; neither player can target it with card effects; Opponent monster attacks become direct attacks; Level 1, WATER, Winged Beast
  • Observed: Appears in 7 recent decks, 6 as main-deck, avg 1.29 copies; Co-occurs in 85.7% of decks with listed partners such as Poly-Chemicritter Dioxogre and Geminize Lord Golknight
  • Inferred: Material body role follows from the Level 1 Normal body; Protection value against targeted removal is inferred from the text
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies no usage statistics (StatisticsCard); inclusion inferred from the 7-deck sample only no rulings supplied for the Normal-to-Effect timing











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